RPG in text style where you are given a hero located on the island, where he can move and fight. For the victory the hero gets experience, money and a thing.
Game process:
The hero - main thing is the level, experience and things based on this parameters, skills, abilities, modifiers, protection and damage are formed. Increasing them hero becomes stronger in combat.
Island - the hero can move to search an opponent for the battle.
Buildings - hero can sell/buy/repair things and other actions.
Combat - occurs in text styles where the hero and opponent choose the points for attack and block. In case of victory, the hero gets experience, but sometimes money and thing can be dropped. Experience and dropped items are the main way to develop the hero.
- Changed stability logic
- Changed hp count logic
- Changed table exp
- Forge repaire all
- Info about skills
- Info about table experience
- Bug info in combat
- Attack from info modal
- Send money
- Send thing